At least, not directly, but there are consultancies that will port your games for you. That said, if you go off the beaten track, or want to try advanced stuff, the lack of tutorials will haunt you, and you will need to go thru some half baked forum posts.Īlso, Godot cannot currently target consoles like Playstation. The quality of Godot tutorials more than makes up for lack of quantity But I found the few there are, are very good. The downside of Godot is: It isn't as popular as Unity, so fewer tutorials for it. About 80-90% similarish, so much so that Python developers can just start coding with little or no introduction. The programming language, GDScript, is very close to Python.
Godot offers a good mix between programming and a graphical interface for planning levels etc. And because it is so small, it runs really fast, even on old machines.
Unity vs godot install#
I particularly didn't care about the open source part, but many people prefer it for this reason.Īnd I'm not kidding about the easy install part– it's literally one 60MB file you unzip, and it just works! Compare to 6GB installers for Unity/Unreal. It has a lot of enthusiastic proponents, and people were recommending it as an alternative to Unity. There was nothing to sell them over Unity, or even plain Python programming They were either too basic, click and drag, or they were big commercial tools, complex like Unity. The programming part (C#) is easy, but everything else around is complex and hard to understand.
Unity vs godot how to#
I bought many paid courses for Unity, but every time came back overwhelmed with even how to start.
Unity vs godot full#
Heck, even installing Unity is a full time job. Easier than Unreal, almost every game I play on my phone has the Made in Unity logo.īut I found Unity to be a big monster. Unity is the standard for professional gaming. So I decided to move to a proper gaming tool. But if you want to build full-fledged games, it becomes hard, and I spent all my time fighting the gaming libraries.Īrcade could be the library that finally makes Python gaming easy and possible, but I found it too unstable, and the developers too eager to break backwards compatibility. This may be because Python wasn't built for gaming you can build simple games with it, and they are great.
Arcade had the most examples with it but was unstable But if you go beyond the simple stuff, things become mushy, documentation is hard to find.
There is Tiled, a free tool, and it works great. Where I got stuck– I wanted to build 2d platformers (to start with), and the problems I hit with the different Python libraries were: This is my opinion on these technologies, and why after trying a few, I've decided to go ahead with Godot. Recently, I started making small games in Python and Javascript, even tried Unity. Hard work :) Plus, 10-15 years ago, the tools weren't very good. I tried and retried to get into games many times, and each time I realised the same thing: Making games is work.
Unity vs godot code#
So I've tried to get into game programming for a long time I even learnt programming by reading thru the code of gorillas.bas, though I didn't understand much of it