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There are over 1000 cards to collect and trade with your friends. With your trusty deck of cards, venture into dark dungeons to face powerful opponents. In HEX: Shards of Fate, your objective is to explore the world of Entrath while facing different challenges along the way. Legendary Mode requires that you have to complete dungeon with a highlander type of deck (only 1 copy of each card is allowed), to get cosmetic cooler looking drops.HEX: Shards of Fate is a new breed of digital card game, combining classic TCG gameplay with elements of an online RPG. HEX: Shards of Fate is a trading card game developed and published by Hex Entertainment. Legendary Mode Īll of the dungeons will have a hard mode, the Legendary Mode. If three gnoll princes are all seeking to overthrow their father, you can choose which prince you wish to support against the gnoll king!Ĭryptozoic has confirmed that they already designed 42 different dungeons. Présenté comme un jeu reprenant le meilleur des MMO et des TCG, Hex, Shards of Fate nous a été présenté à l’occasion de la Gamescom 2015. Your champion, deck, and decisions across your career combine to significantly alter the flow of the dungeons. gamescom 2015 Hex: Shards of Fate, un MMO TCG 0 21 septembre 2015 19 h 00 min par N. These cooperative battles offer much danger, but also unlock some of the best equipment and cards in the game! In raids, you and two of your friends must work together to battle against a foe of significant power. Several dungeons unlock the ability to go on a raid against the greater evil responsible for those events. The PVP part of the game was hands down the best experience Ive ever had in any digital trading card game up until today. Shaun McInnis takes the stage with Cory Jones, President and Chief Creative Officer of Cryptozoic to deal out the new information on the TCG HEX: Shards of. And not just a little, but a multitude more than what youll ever be able to deliver. These decisions have both a direct impact on other encounters in the same area, as well as a longer lasting impact on your path through the game and the rewards you are eligible to gain. Ultimately, Hex: Shards of Fate is the perfect example of what will happen if your project is too ambitious. As you encounter these factions, you will be able to choose to support them, oppose then, or even join their cause as a full-fledged member. There are many factions in Entrath with their own goals and plans.
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Part of the dungeon’s strategy is deciding when to keep pushing and when to merely sprint for the finish line. Death Marks only persist for any given attempt at a dungeon, and once you get three, you’re out, and you will have to start the dungeon again from the beginning. Whenever you fail to win a battle or are caught in a trap you gain a Death Mark. If you fully explore the dungeon, however, you might get a mountain of gold, an artifact, and a much more powerful troop for your deck. You could choose to head directly for your final objective, and receive a healthy pile of gold, a new magical trinket, and a new card. Your momentum directly increases the rarity of the final encounter’s reward. Whenever you complete a puzzle, navigate a trap, or defeat an encounter, you gain momentum. As you work your way through, you will encounter battles, traps, puzzles, and caches of treasure all leading up to the final encounter. Each dungeon is completely unique: you may find yourself exploring an underground cavern teeming with vennen poised for ambush, an ancient haunted forest, the tower of the sphinxes, or the twisted castle of a crazed, sentient skull. When you arrive at a new dungeon, you will only be able to see as far as the entrance. You will journey to volcanoes, gothic castles, gnome villages, and abandoned robot factories in search of whatever motivates you: reputation, gold, glory, or plunder. In your adventures you will visit the dense and deadly jungles of Monsagi and the massive, ancient forests of the Feralroot Woods. The term “dungeon” is a catch-all for the PVE scenarios in the game, but only a few of them take place in actual dungeons. Rewards for beating a dungeon in legendary mode will be cosmetic in nature. With these rules you will only be able to have a maximum of one copy of any card in your deck. This special mode will present an added challenge in the form of the "highlander" rule set. Each of the dungeons will have a so called "Legendary Mode".
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In addition to the main storyline, your exploration of Entrath will open up opportunities to experience smaller stories, as well as gaining experience, equipment, and cards. Throughout the story-based campaign, you will be called upon to hurl yourself into a number of bold adventures in the form of dungeons, raids, and side-quests.